Every game in the Assassin#39;s Creed series, ranked
Added: 24.08.2015 19:00 | 112 views | 0 comments
Assassin's Creed is, put kindly, a contentious series. Put unkindly, its has had highs and lows so high and so low that I'm starting to feel seasick thinking about it. But for all its troubles, swathes of players keep coming back, because there's something at the heart of Assassin's Creed that still creates fun, enthralling, even timeless adventures.
Of course, no one can actually agree on which Creed games deserve that ‘timeless’ descriptor. If you're a newcomer to the series looking for what's worth your time, internet screaming matches aren't going to do you much good; you need a list of the best and worst of the Assassin's Creed series, free of drama. For you, I have combed through the data, consulted those most knowledgeable, and reached back into my own past to create a ranked list of all currently available Assassin's Creed games. This doesn't include AC games that have been scrubbed from existence, like the ill-fated Assassin's Creed Recollection, but everything else is here. Nothing is true, but everything is permitted, so permit me to say this list might spark debate.
This one was a tough call, because Freedom Cry was born as Assassin's Creed 4: Black Flag DLC, but had bigger ambitions and eventually became a . While its combat and sidequest structure make it all but inseparable from Black Flag, it deserves an honorable mention for its story alone. Here, former slave Adewale stands against the slavemasters of Haiti in the name of freedom, proving that the Assassins' mission can take on many important shapes.
Freedom Cry puts you in the thick of a slave trade and is unflinching in how it depicts that brutality. You can't miss the human auctions or runaway slaves who will be killed without your help, and being a participant rather than an observer makes it impossible to ignore. But perhaps most importantly, Freedom Cry shows how those slaves and the nation's freemen are active participants in their own liberation, working with Adewale rather than waiting passively. In that regard, Freedom Cry does something that is not only important, but almost entirely unique, and that deserves a shout out.
Before Ezio's trilogy was a twinkle in the eyes of the AC development team, there was Altair's Chronicles. The mobile prequel to the original Assassin's Creed, it sees Altair hunting for a mythical artifact called The Chalice in constricted 3D world. It's a disaster from start to finish: Assassin's Creed's combat is simplified down to the point that it's no longer interesting, locations and missions are same-y, its story (complete with forced romance) is hackneyed, and the dialogue is consistently awful with occasional forays into Vader ‘Noooooooo!’ territory.
The one thing Altair's Chronicles sort-of has going for it is visuals, including lovely (if overused) environmental designs, which at least make it aesthetically-pleasing. But that's not nearly enough to make up for its many and varied shortcomings, and with new mobile AC games surpassing its visual quality, it’s best to give this one a pass.
This actually covers five separate titles published over the years, but they're basically the same game, so it's efficient to talk about them all at once. Up until the release of AC4: Black Flag, every main entry in the series was accompanied by a mobile game that retells its story. Or, rather, takes that story and shaves it down to the absolute basics, using what remains as the skeleton for a simple side-scroller build for playing at the train station.
These games are workmanlike and handle well enough, but much of what makes the main games interesting is tossed out in the name of mobile consistency. Ultimately these titles feel like random side-scrollers with AC skins, and Ubisoft apparently thought so too: every sign of them has been scrubbed from the company's digital storefronts, so you'll have to hit the if (for some reason) you want to give them a try.
Assassin’s Creed Identity launched on iOS with the intent to be more like the full-blooded console releases, albeit with an RPG spin. Set in the Italian Renaissance, Identity attempts to recreate the series’ signature sneaking-and-stabbing gameplay, shrunken down for shorter sessions. Ezio’s been swept aside for custom-created characters, each brought to life using a marvelous Italian name generator.
Sadly, you’ll probably spend more time messing around with that than you will the actual game. It’s a free-to-play affair, sending you to and fro to eliminate some guy / collect this artifact / escort this person in exchange for skill points you can spend on outfits, equipment, and movesets. Spotty controls result in a lot of running into walls rather than up them, but at least you won’t have to avoid the usual swarm of civilians - there’s barely anyone in the streets, meaning that it’s up to the flat textures and boxy buildings to build the atmosphere. Bizarrely, Identity was only released in Australia and New Zealand on iOS; a promised Android version never arrived. Frankly, world, you’re not missing out.
If you only played the Assassin's Creed mobile games, you might get the idea that the series' trademark is side-scrolling your way through corridors of oblivious guards/corpses-to-be. Assassin's Creed 2: Discovery won’t do much to dispel that notion; you play as Ezio, conducting assassination missions for a series of clients, all of which are nondescript and ultimately unimportant. They just act as vehicles to push you into a 2D platformer that takes on a few infinite-runner qualities, if you feel like charging in full steam and destroying every barely competent guard you meet.
It's a simple game that doesn't have the depth of most Assassin's Creed titles, but it does accomplish what it sets out to do. Creating a smoother, teresting platforming experience than the mobile companion games, Discovery set the standard for 2D Creed games back in 2009. It's since been bypassed by the superior Chronicles: China, but might still be worth a play if you can find a DS copy, since Ubisoft has since removed all evidence of the mobile version.
Released alongside Assassin's Creed 2 and Discovery in a calculated assault on everyone's wallets, Bloodlines continues Altair's story following the events of the original game. As opposed to previous handheld/mobile entries in the series, Bloodlines tries to approximate the 3D look and free-for-all gameplay of the console releases. In the case of the former, it does a decent job, with crisp visuals that make it look like a true AC game. But when it comes to gameplay, Bloodlines misses the haystack: small environments funnel you into battles constantly, but the combat system doesn't actually use the PSP's controls to its benefit, so fights often feel as ungainly as hand-stitching in oven mitts.
Plus, while Bloodlines does have an involved story that's not as awful as Altair's Chronicles, it often falls flat and isn't strong enough to make up for the lackluster combat. Its one saving grace is Maria - Altair's sharp-tongued associate who fans might remember from a certain - whose interactions with Altair give the story some life and depth. Sadly, even she's not enough to save the production.
It takes serious confidence to slim down a mini-game from one of your previous titles and release it on its own. But Ubisoft was riding high on the crest of Black Flag's success in late 2013, and the result was Assassin's Creed Pirates, a mobile game that is just Black Flag's ship combat, playable on the go.
Pirates does try to be a proper Assassin's Creed game, with a story involving Assassins, Templars and magic DNA time machines, but that's just window dressing - you spend 99% of your time shooting cannonballs at other ships just 'cause. But the designers knew that, and so they made a point of prioritizing the combat and making sure that controlling ships via touch features feel simple and natural. Pirates sits low on this list because it’s just a facet of another Assassin's Creed game, but that facet is so well designed that it deserves recognition.
Assassin's Creed 3 is, in many ways, a test drive. It was the first Ezio-less Assassin's Creed in five years, the first set in a populated wilderness (fields in Italy don’t count), and the first to feature the series' now beloved ship combat. It does a lot of things right, creating a Frontier you can explore for hours, and it’s . Unfortunately, it gets a lot of other things - fundamental, obvious things - very wrong.
Main character Connor is often too aloof and superior to be sympathetic, and the amount of times he steps in to save the incompetent Founding Fathers is hard to take seriously. The game contains sections that emphasize stealth, but the actual stealth controls are poor, so these parts are far more annoying than fun. And, hurting from a tight development schedule, the game shipped with enough bugs to make an entomologist swoon; now the way it controls is awkward at best and game-breaking at worst. It has some good ideas, but ultimately can't execute on them; that's been left to later games that have the fundamentals down better.
AC Liberation still bears the marks of its time on the Vita. Its combat is just as fluid and satisfying as some of the strongest Assassin's Creed games, and presenting its story as the Templars' altered version of events is one of the most clever new mechanics the series has seen in a while. But there's no escaping how cramped the game feels, both in physical size and its storyline.
One-woman-wonder Aveline is a fascinating character with a lot of gusto, but her motivations are never really made clear, and neither are those of her enemies. And with only one city, some outlying swamp, and a temple to investigate, it doesn't make you want to explore the world the way an Assassin's Creed game should. All told, it fits squarely in the middle of the Creed quality scale: not great, but not terrible, and serviceable for fans in need of an AC fix.
If you got your first look at Assassin's Creed Rogue with no context, you might come away thinking it's Black Flag DLC. That isn't too far from the mark - the story of an Assassin-turned-Templar named Shay Cormac, Rogue focuses on the period of time between Black Flag and AC3, and lifts heavily from Black Flag's trove of assets. Ship combat is virtually the same, music and sound effects are extremely similar, and Shay fights the same way Edward does nearly stab for stab.
But with Black Flag's style of combat and exploration on the way out with the release of Unity, some fans hail Rogue as a welcome retread, and it does a standout job of replicating Black Flag's best parts. Plus, new environments like the North Pole, and minor additions to ship combat, give those mechanics a little extra juice without changing them too much, and seeing off some of the North American arc's most beloved characters is welcome fan-service. It doesn't do much new or inventive, but Rogue extends the life of a familiar and well-loved time-period, giving fans a soft place to land.
The game that started it all isn't looking as hot as it was eight years ago, but it isn't quite falling apart at the seams yet either. Effectively a tech demo for what the franchise could become, the original Assassin's Creed gives you one thing to do (assassinate, if you hadn't guessed) and tells you to do it ten times over, with only the most repetitive of sidequests to break things up. Much of what earned it acclaim at the time of its release has also faded, as graphics have gotten better and Ubisoft honed the controls for AC games so you don't run up walls quite as much.
But what the original Assassin's Creed has going for it is a place close to the series' heart: you learn everything you can about your target, you plot the assassination, and you execute. The high-profile missions offer some variety in that regard, since each target behaves in a unique way that favors a different kind of approach. It's bare-bones, and it's been done better since, but the game isn't irrelevant yet.
The latest in that fine tradition of Assassin's Creed side-scrollers, Chronicles: China perfects their best parts and improves on them by borrowing tricks from one of (hint: it's the one with the ninjas). Stealth mechanics are integrated seamlessly and give the gameplay a lot more flavor, and true free-running segments create intense and welcome action. Add in a beautiful art style that disguises its lesser budget, and Chronicles: China is easily the best among Assassin's Creed's not-quite-2D library.
On the downside, its short runtime and basic setup don't allow for the exploration of a truly great Assassin's Creed, and the lack of variety between environments means that the world quickly becomes repetitive. Plus, protagonist Shao Jun's revenge plot is light on heartfelt storytelling, and instead unapologetically replicates that of her mentor, Ezio Auditore. But it's a fun and challenging title that advances the quality of the series' smaller offerings and redeems the format.
Let's get this out in the open: Assassin's Creed Unity has problems. An ambitious project that promised to revamp Assassin's Creed's standard battle mechanics, create a bigger world than in any previous title, and build a completely new multiplayer from scratch, it bit off more cake than it could chew and was an . And while that may be the story that lives on into gaming infamy, it's not Unity's full story: it has a lot of good stuff under its lapel that isn't always buried by glitches.
In addition to being beautiful and upping the graphical standard for every Creed to come, Unity's assassination system is revolutionary, opening up new opportunities for creative killing by honing in on weak links in the environment's security. In addition, it offers up cerebral challenges in the form of murder mysteries and riddle solving, which are a lot tricate and interesting than AC has seen in the past. If all Unity ever brings to the series is the ability to and some serious brain teasers, its earned a place of esteem on this list.
Pick a popular game, and chances are good that the protagonist is somewhere between 15 and 35 years old. They might as well be dead after that, because you're more likely to run across a unicorn in-game than a silver-haired main character. Ezio Auditore is not only an exception to that rule, but the best, thanks to the brilliant story at the forefront of Assassin's Creed Revelations. Featuring easily one of the most thoughtful and mature tales the series has yet woven, Revelations set the standard for every Assassin's Creed story since.
Admittedly, that brilliance isn't felt in every part of the game. Constantinople is fairly drab and forgettable, and the tower-defense mini-game added to territory-claiming is basically the worst. But that only speaks to the strength of Revelations' narrative, which focuses on sacrifice and loss in a painfully honest way that satisfies your heart as much as it breaks it. Both Ezio and Altair get the loving send-offs they deserve, because Revelations knows that there's strength in telling a different kind of story.
Assassin's Creed Brotherhood sounds like a disaster waiting to happen. A direct, swiftly-produced sequel to Assassin's Creed 2 that restricts your movements to one city and deemphasizes story: it had shameless cash-in written all over it, especially given the precedence set by Altair's Chronicles and Bloodlines. But those of us who prepared for disappointment were met with a pleasant surprise: Brotherhood is good. So good that it changed the face of the series forever by implementing brand new mechanics that are still around to this day, like capturing territory, addictive multiplayer, and control over a legion of Assassins you can summon at your whim.
The only real downside to Brotherhood, as mentioned, is the lack of story and different locations to visit. But alongside those pieces of gameplay it executes so well, Brotherhood hides emotional slices of plot for the curious to find, and Rome itself is so diverse that you're never left wanting for much more.
Altair may have technically kicked off the Assassin's Creed franchise, but turning it into a gaming powerhouse that sells millions of copies to fans around the world? That was all Ezio, and for good reason. Starting from the very basic formula that started the series, Assassin's Creed 2 squeezed blood from a stone to create a nearly perfect game.
Its tale of revenge is engaging from the instant it begins, and full of characters you love and ache to see succeed. Assassinations are made much more complex and challenging through unique weapons and a new move-set that gets deeper the longer you test it out. It fills out the time between main missions with sidequests that are instantly engaging, and the best of them may . Nothing is overlooked, and nothing is wasted: AC2 is an expertly crafted and perfectly honed masterpiece, one that made Assassin's Creed what it is today. And for the longest time, nothing could surpass it.
While AC2 soared to success on an updraft of enthusiasm for a burgeoning series, Black Flag arrived on the heels of the disappointing AC3, when confidence in the series was at an all-time low. It faced a hostile climate with little faith that a game about pirate Assassins could possibly succeed. And in proper buccaneer fashion, it blew the doors right off the place, taking every piece of the Assassin's Creed franchise and turning it into pirate gold.
There's almost nothing about the Assassin's Creed series that Black Flag didn't either invent or radically improve; against all expectations, it offered up the biggest game world the franchise had yet seen, an incredible variety of addictive missions, ship combat that was suddenly fun, and an effortlessly beautiful soundtrack that you've probably listened to at least once while nowhere near the game. But Black Flag went beyond the video game basics, giving an honest treatment of an often misrepresented historical period, and deftly telling the tale of a time, a place, and a people that ultimately came to ruin. It's masterfully crafted, incredibly fun, and is the game that proves the series' best years aren't behind it.
Tags: Mario, Mask, Ubisoft, North, Creed, Black, Flag, Black Flag, Bolt, American, Pick, Every, There, Android, While, Shop, Released, Roll, Australia, New Zealand, Zealand, Brotherhood, Revelations, Creation, Assassins, Chronicles, China
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| Price drop: $4.00 off Assassins Creed IV 4 Black Flag PS3 Game , now only $21.99
Added: 09.08.2015 20:20 | 58 views | 0 comments
Save $4.00 on Assassins Creed IV 4 Black Flag PS3 Game ! The price of Assassins Creed IV 4 Black Flag PS3 Game has been dropped by $4.00, order now from ozgameshop.com with free delivery to Australia and New Zealand.
Tags: Gain, Says, Creed, Black, Flag, Black Flag, Prime, Australia, Assassins Creed, Assassins, Assassins Creed
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| Video Game Deals of the Week 07/15 Update from Amazon and Others (US)
Added: 15.07.2015 13:15 | 66 views | 0 comments
Today, Amazon are unveiling their "Prime Day" event, with claims that this will be a bigger day than Black Friday in terms of sales for Amazon Prime member. This is a sale for many categories, but video games are part of the deal.
Other deals are still going on even if you're not prime: Soul Sacrifice (PS Vita) is $19.84 (50% off), Dragon Age Inquisition is $19.99 on ps4 (67% off), Dying Light is $30.16 (50% off). Those of you who miss their very first console can get this Classic NES Controller (for PC) for $6.32. Amazon also have a Xbox One Halo Master Chief bundle w/ an extra controller + Assassin's Creed Black Flag for $349. (eBay have the Xbox One Assassin's Creed Unity bundle for $319)
The humble bundle for Video Game makers is still going on, with $1985 worth of software for the price of your choice. On Steam,the Midweek Madness sale is 80% off the Gothic Arcania Franchise. The NA PSN have a Knockout Sale, with discounts on Fight game franchises (Mortal Kombat X, To...
Tags: Hack, Fight, Gain, Video, Creed, Black, Flag, Black Flag, Xbox, Prime, Video Game, Deals, Master, Update, Dragon, Amazon, Light, Controller, Other, Soul, Mortal, China, Kombat, Mortal Kombat, Sacrifice, Soul Sacrifice, Xbox One
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| 20 of the most unique RPG side quests
Added: 08.07.2015 17:29 | 78 views | 0 comments
Team OXM love RPGs more than our own mothers (who we hope aren’t reading this issue) but their main quests can be riddled with tedious cliché. Save one princess/planet/galaxy and you’ve saved them all. Any digital adventurer worth their salt knows that the treats lie off the beaten path, in side quest land. In honour of The Witcher 3, a true master of the dramatic aside, we opted to get ourselves blind drunk, warp a few minds, dump some bodies and murder our fans, all in the name of bringing you the weirdest side quests on Xbox...
The desolate wastes of Fallout 3 aren’t known for their nature tours, but explore long enough and you’ll find a lush forest. Drink from the basin of purification and prepare to meet ‘The Great One’. The game does a great job of hyping you up to meet a God, and then introduces you to a talking tree – who’ll ask you to kill him. Whatever you decide, there’s a clear moral here: stay away from nature, and stick to video games. Nature only leads to trouble/talking trees.
There’s nothing more romantic than harvesting body parts for a mad scientist so he can resurrect his dead girlfriend. Indeed, it would take a real cad to step in the way of Cupid’s arrow. Enter Fable 2: Cad Simulator. The resurrected Lady Grey will fall in love with the first person she sees. Sure, you could let true love win out and leave the scientist to his beloved, or you can let her fall in love with you and poach yourself a handy undead girlfriend. Hang on, true love at first sight? Realism in games is dead.
Thought Fallout 3 would tone down the weirdness for the DLC? Exposure to Point Lookout’s powerful punga seeds leaves you with visions of passive-aggressive bobble-heads, a red saw in the sky and a giant needle sewing the ground. Followed by violin trees, exploding Nuka-Cola bottles and, uh, what? Relax, Wastelander, there’s no need to panic. This is all a harmless hallucination. In reality you’re actually just undergoing unsolicited brain surgery. Phew!
Playing Diablo III on Nightmare, or an even higher difficulty (we think we’ll pass, thanks), gives you the chance to trigger this rare, zombie-stuffed level. Gaming’s most generic foes are spiced up a bit when you notice that they’re all named after the Diablo III development team, with the descriptions of the monsters showing you their job titles. Trust us, after a few hours of enduring Nightmare difficulty, you’ll relish putting the boot in to the dude who built the 3D model of said boot.
There are no obvious sidequests in Lordran, because that would involve helping out the player, and this is Dark Souls we’re talking about. But who wouldn’t want to save Solaire of Astora? His love of sunlight, jolly optimism and this brilliant joke: ‘I am a warrior of the Sun! Spot my summon signature easily by its brilliant aura. If you miss it, you must be blind! Hah hah hah!’ Zing! You really have to go the extra mile to save Solaire. But if there was ever an NPC worth saving, it’d be him.
Heroes don’t have to be perfect, right? Exactly. So there’s no problem with us completing ‘Solving Problems’ where you help murderers get rid of some irritatingly incriminating dead bodies. It makes a nice change from being the good guy, even if we’re not sure throwing corpses in the water supply is the best idea we’ve ever had. Worth playing just to hear the pathetic excuses of the murderers that we happily helped out. Uh, don’t tell anyone in Denerim we did this quest, okay?
Budding thespians should speak to aspiring playwright Incisive Chorus. He’s furious that the sponsor of his newest play has altered the script to make it a satire of the Empire, and gives you the lead role. Do you respect art and follow his original script? Or risk provoking the Empire with the new one? It’s a bit like playing James Franco in The Interview, except funny. The scene’s even better when you deliberately fluff all your lines, forcing your co-star to badly improvise.
What is a ‘Witcher’ anyway? Based on most of this game’s sidequests, it’s a total sleazeball. After a heavy night, Geralt wakes up by the lake, missing most of his gear and with a tattoo of a naked lady on his neck. You stumble through the village, trying to figure out what you did last night. According to the NPCs, at one point you apparently tried to ride a woman to the local port like a horse – and the tattoo isn’t coming off easily. Laugh all you want; we don’t regret our BLINX 4EVER back tats.
Give the blessed flower to a character of your choice. Hmm, is this really one of the best sidequests to be found in Dragon’s Dogma? Perhaps not, but shouldn’t there be more games about handing out flowers to your fellow videogame companions? Maybe if there were a few less Call of Dutys taking up space on our hard drives and a few more Flower Arranging 3000s, then oh! What a wonderful world this could be! [He’s been at those punga seeds again – Ed.]
Despite our body-dumping routine in Origins, we’re still trusted to preside over trials in Inquisition’s courts. The trick is to judge crims, varying from the clearly guilty to the truly bizarre, without upsetting your companions with overly grim punishments. One man has been attacking Skyhold by firing goats at it. He seemed harmless enough, but we felt we had no choice but to sentence him to unbearable torture. Harsh, but reminding us of Goat Simulator cannot be allowed.
“Nina lonely, need partner for lovetimes” – we’ve seen worse descriptions in the lonely hearts ads. There’s something about a great side quest that brings out the inner romantic in us, especially when it involves shooting potential suitors in the face with a freeze ray. They say ‘true love conquers all’. We say it’s no match for a good laser-cannon to the heart. Find Nina her true love and she’ll keep him in her infirmary, strung up by his wrists. We think we’ll stick to bachelor life.
After a busy day of saving the galaxy/shooting your biggest fan in the foot, Shepard’s earned a drink at Afterlife, the anti-human bar. Is that a smart move? Amazingly no, as Shep loses consciousness and wakes up outside. You can now go and face the bartender or how about you maybe not swig a mysterious blue drink that you didn’t order in the first place? Still, someone needs to stop Forvan the bartender from poisoning his customers – it’s a pretty lousy business model.
Barely a quest, but kudos to the devs for showing how flawed the morality system is. A beggar asks you for money. For light side points, pay up and watch a brief cutscene of him getting mugged. For dark side points, give him nothing and watch him angrily mug someone else. So no one wins. It seems that in the Star Wars universe, no deed is truly ‘light’ or ‘dark’, more of a murky grey. Haunting.
In an Inception-like twist you journey into the mind of Pelagius the Mad to battle his demons and fix his lack of self-confidence. Boost his courage by shrinking his enemies and boost his sanity by maybe not stomping around his brain in the first place. Accept we’re never getting Psychonauts 2 (sob) and you’ll enjoy one of Skyrim’s strangest quests. Complete it and you’ll receive the wonderfully named Wabbajack, a staff that can cast one of 21 spealls, or nothing at all. Truly mad.
All little girls deserve to enjoy tea parties, even if that little girl is Tina, psychotic demolitions expert and world’s deadliest 13-year-old. Want to be the fool who tells her she can’t? Safer to protect her from waves of ‘guests’ as she pours tea, makes small talk and gets gory revenge for the murder of her parents. Never been to a tea party before? We’d advise against attending one of Tina’s – she has a habit of electrocuting her guests.
This optional quest has you climbing aboard The Serpent’s Wake, a haunted ship full of ghost pirates. Hang on, why isn’t that the main quest? All games are better with ghost pirates – zombie parrots! Scary treasure! Floating pirate ships! one measly sidequest in Oblivion isn’t enough – even Black Flag and Rogue didn’t have ghost pirates! (Note to self: send death threats to Ubisoft demanding Ghost Pirate DLC.)
A generic save-the-princess quest is given a Fable twist, when the three powerful mages who’ve enlisted your help turn out to be overenthusiastic gamers themselves. Shrunk down into their Hollows and Hobbes game (think Dungeons and Dragons) to meet a cardboard cast and fight real enemies, it’s a fun send up of fantasy tropes. “Prepare to meet a feathery doom!” cries one of your captors, summoning a demonic chicken. Maybe time to start leaving the house again, eh lads?
Summon Jesus in combat and he’ll descend from heaven, spraying enemies with a holy dose of heavy machine gun fire. To unlock him, you have to ‘find Jesus’ at the South Park church. A surprisingly pious sounding quest turns out to be a game of hide and seek, with a childish Jesus giggling behind the pews until you ‘find him’. Honestly, this is tame by Stick of Truth’s standards. You should see the bit where Mr Slave opens up his [Clear your desk and get out – Ed].
Tags: Gods, Green, Hack, Paul, World, Star, Ubisoft, Wake, Heroes, Daly, Says, When, Cave, Black, Flag, Black Flag, Spec, Test, Last, There, After, Grab, Shop, Ghost, Code, Fire, Enter, Complete, Star Wars, Simulator, Truck, Give, Souls, Playing, James, According, Still, Pirate, LIVE, Diablo, Dungeons, Diablo III, Dark Souls, Despite, Summer, Witcher
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| ToysRUS PS3 Steals: Batman Arkham Origins and Assassin's Creed 4:Black Flag for $7 Each
Added: 29.06.2015 14:18 | 37 views | 0 comments
Great PS3 Bargain Bin Steal from ToysRUs.
Tags: Green, Steve, Batman, Creed, Black, Flag, Black Flag, Arkham, Origins, Arkham Origins, Batman Arkham
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| Price drop: $10.00 off Assassins Creed IV 4 Black Flag Xbox 360 Game (Classics), now only $23.79
Added: 23.06.2015 17:20 | 45 views | 0 comments
Save $10.00 on Assassins Creed IV 4 Black Flag Xbox 360 Game (Classics)! The price of Assassins Creed IV 4 Black Flag Xbox 360 Game (Classics) has been dropped by $10.00, order now from ozgameshop.com with free delivery to Australia and New Zealand.
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